New Graphics Engine and HD Maps
We’re excited to walk you through the improvements that took this long to implement and explain how each new technology redefines the game’s looks. However, as we’re still at the testing phase, let’s start by outlining its agenda and the areas we’ll be focusing on.
Frontline: Epic Normandy Test Wrap-up
After crawling out from under the deluge of data we collected, we’re extremely excited to brief you on the results of the Frontline test.
In working on Frontline, it is important for us to involve you as much as possible, to deliver the best overall experience upon release. That’s why we want you to become part of the process by playing and giving feedback on potential adjustments. But before you do, take a few minutes to study Frontline’s basics.
Test Results and Phase 3 Preview
New mechanics and balance changes to SPGs performed well. Moving forward, we’d like to see how these changes perform on a larger vehicle pool. Read on for a detailed breakdown of the results from Phase 1 and 2, and the first details about the new round of testing.
Phase 2: Comprehensive Changes to Artillery
Regardless of how frustrating it can be at times, artillery belongs in the game. With the changes being tested currently, we want arty to claim its rightful place in battle: long-range support fire.
Protected: Phase 1: Interim Status Update
We truly appreciate the support and dedication you showed during the test! Currently, teams across the studio are analyzing the battle stats and feedback we gathered. Stay tuned for a detailed breakdown of the test results, coming in the next few weeks.
Second Iteration – Phase 1
Get an in-depth breakdown on changes tested during the 1st phase: revised accuracy mechanic, penetration loss over distance, changes to alpha damage of high-caliber and 120 mm guns.